Hey guys, first of all let me just say that I've kinda avoided a portfolio for a while now as I've never really thought my work was much good, and while I still don't exactly have faith in my skills I figure its time to actually knuckle down and get a portfolio online. Can you give it a look over, and see what you think,…
Hello, I am applying to Game Dev college in about 2 months, and I have met all the requirements, but there is one that I am stumbling on. here is the demand: Pseudo code is a kind of structured English for describing computer programs. It allows the designer to focus on the logic without being distracted by details of…
I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life. In this blog post, I'm going to share with you everything that I have learned. My Tips,…
Hi! My name is Pippi, I'm a self taught illustrator, and I enjoy creating ideas in a variety of styles and making interesting and compelling images being digital illustration my main tool. I ve been working as an illustrator for 5 years for indie board games companies, or personal projects, and I'm also interested in…
Hey Guys, We're on look out for a tech artist to help out our character team. If you or someone you know is interested in this position and meet the requirements, send me a message or go through our job mail: http://irrationalgames.com/studio/careers-at-irrational/character-riggertd-rg01/ Summary of Position: The original…
Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
@elfennani nice, certainly resembles the concept 👍️ Some still renders would have been nice, to get a better look of the model. What's your plan for texturing? Will you bake details down or keep it as geometry? @mxrxq Thanks! I'm curious to see someone else's interpretation 🤓 Stones look like a solid start, nice! Could do…
Hey all, I'm experiencing crashes in Blender 4.2.0 whenever I use Cycles for rendering. The crashes start as soon as my model becomes more complex with higher geometry. Blender closes without any error messages, which is really frustrating. My PC is generally very stable while gaming, but it crashes consistently during 3D…