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Irrational Games - Character Rigger / TD

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Hey Guys,

We're on look out for a tech artist to help out our character team. If you or someone you know is interested in this position and meet the requirements, send me a message or go through our job mail:


http://irrationalgames.com/studio/careers-at-irrational/character-riggertd-rg01/

Summary of Position:

The original BioShock team is at it again. Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements and creating a title that will enthrall gamers around the world. With BioShock’s Metacritic rating set at 96, this won’t be an easy task. This is why we need you.

The character meshes are beautiful, their shaders are stunning–yet there they sit, static arms outstretched, awaiting life to be breathed into them. Between these elegant statuary and our animation department is where you reside. How well they stand up to the rigors of our animators will depend on your ability as a rigger.

Job responsibilities:

* Creating flexible character and facial animation rigs
* Creating simulation rigs for use with ragdolls and cloth
* Improving our character pipeline, from modeling and shaders to mesh and animation export
* R&D with new rigging techniques
* Meeting deadlines, working and contributing effectively in a team environment
* Collaborating with the Art Director in the creation of consistent, high-quality work
* Thorough working knowledge of competitive 3D packages, preferably 3ds Max
* Thorough working knowledge of Maxscript
* Deep understanding of anatomy
* Ability to take on large and complex tasks and self-manage on time delivery of those tasks.
* Able to respond elegantly to difficult creative changes, often late in the process
* Self-motivated towards solving creative problems
* Outstanding communication skills
* Ability to work within technical constraints and generate top-quality art
* Clear understanding and implementation of technical guidelines and constraints
* Ability to effectively collaborate with other departments
* Experience with UE3
* 4+ years in the game industry
* Traditional art skills, ability to do occasional concept drawings/paintings

Required skills:

* Thorough working knowledge of competitive 3D packages, preferably 3ds Max
* Thorough working knowledge of Maxscript
* Deep understanding of anatomy
* Ability to take on large and complex tasks and self-manage on time delivery of those tasks.
* Able to respond elegantly to difficult creative changes, often late in the process
* Self-motivated towards solving creative problems
* Outstanding communication skills
* Ability to work within technical constraints and generate top-quality art
* Clear understanding and implementation of technical guidelines and constraints
* Ability to effectively collaborate with other departments

Bonus points:

* Experience with UE3
* 4+ years in the game industry
* Traditional art skills, ability to do occasional concept drawings/paintings

When Applying for this Position:

Please remember to include art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail, or provide the address for your online portfolio. No one will be considered without a portfolio.

About Irrational Games:

Now is your chance to join one of the most dynamic video game studios on the planet as Irrational Games Boston expands and takes video game innovation to the next level! Following the success of Bioshock, Irrational Games is looking for incredible people to join the talented individuals already on staff. Irrational Games offers generous salary packages as well as relocation within Boston or internationally. If you have always dreamed of working at a developer that is cutting edge, makes awesome games, fosters creativity, and has a lot of fun then apply at careers@irrationalgames.com
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