Not sure if this is in the right subforum. If this belongs in General instead, mea culpa. OK, so... I have a fresh BofS in Industrial Design degree, and I'm trying to figure out what I actually want to do with my life. I chose Industrial Design over Game Art because I love the idea of actually manufacturing things and…
So I come to polycount and 3Dtotal when I want to look at great looking 3D art, but where can I go to look at ui and hud designs, preferably for games.
Hi all, I hope you are all well and happy holidays! This post is basically for those looking to set up their own 3D Printing business. * Sign up for our FREE Shopify Plug in and you upload your designs (STL/OBJ files) * launch your own e-commerce site (Shopify starts at $20 per month with a free 14 day trial) * We give you…
Hi Guys, I'm looking for advice from anyone who's undertaken, or has any knowledge on having a masters in the games industry. First things first, I currently have a full time job creating 3D models for bathroom and kitchen manufacturers. Its not games, but its a start. Problem is the pay is low and living here is quite…
Hey guys, first of all let me just say that I've kinda avoided a portfolio for a while now as I've never really thought my work was much good, and while I still don't exactly have faith in my skills I figure its time to actually knuckle down and get a portfolio online. Can you give it a look over, and see what you think,…
I'm a college music student looking to work with game projects or animations. I'm a pianist, composer, mixer, and sound designer, and I can work with sound effects and soundtracks. Contact email: andreaszubaran@gmail.com My SoundCloud is right below https://soundcloud.com/andros-zubaran/sets/my-compositions
Hey Polycount! I created this procedural material in Substance Designer. I'd like to say every last bit of it was there but I used one bitmap for the fingerprint roughness/albedo. I posted a more detailed breakdown over on my Artstation here! Love to here what you guys think!
Stylized wood parquet inspired by Versailles and parisian palaces. For now I made two different patterns and I'm still working on it to make it fully procedural from custom Black and White input. 100 % Substance Designer, rendered in Marmoset. Artstation post : https://www.artstation.com/artwork/EV95q8
In substance designer, when you hover over a an expanded node, I'm used to seeing a label that tells me what each input and output correlate to. At the moment, it's not showing me that. I'm assuming I hit something that disabled the previewer but would love to know what stroke that is that retoggles the feature.
WakeTech Community college where I used to teach Unreal asset creation, level design and Maya finally got funding for their program. ElysiumGX also taught a class on character modeling using XSI and Maya. Article about it. http://www.newsobserver.com/104/story/456071.html