Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
So I decide to go ahead and take this to game res. I feel like its in a good a place having had only my own eyes on it till now so I'm hoping to get some final feedback before calling it done. Slight disclaimer; I changed a lot of the polymer to painted metals since having so much plastic was making it rather look dull.…
if the geo isnt the same, it only works for everything but tangentspace normalmaps. so if you go for a normalmapped character, make sure the topology is identical. or the normalmaps are made completely flat, not baked from high to low geo. with hard edges and flat geo you might also get lucky, dependent on how close you go.
yeah I wouldn't get new hardware until windows vista comes out. as for the alpha problem... hehe in doom 3 u have to chose between either having alpha or normal maps... hehee uber ghey, but thats how it is. one of the reasons why alot of the next gen games have alot of chunky solid characters. I'm sure this will get fixed…
Hi Polycount! Im Glenn Donaldson, currently a 3D artist for a marketing and design company and I made this website GD3Dart.com with the little bit of web skills and help I could get from those around me. Ive recently updated my website as Im thinking about trying to get into the game industry sometime soon so I thought it…
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Thanks for the feedback all! agreed Eric and Zetheros. I did a bit on the texture and tweaked the colours and values, but looking at your paintover and links Zetheros I think I could go a bit further. Still need to fix random bits and pieces, and the hair isn't fitting yet. Also thanks for showing me the approach Neox! The…
First, good luck to all those affected. Wish I could help out but I don't know anyone across the pond :( Seems like there's a lot of people who are just anti corporate. It's easy get why and I think with a lot of people under 45 (which I bet a good number of people on the forum are) have that mentality. I don't agree with…