I've google'd and youtube'd my way to my first game asset for UDK: http://cl.ly/image/2Z1D392F1q3i Problem is I have no idea which part of the process comes next. I attempted to automatic map the UV's, but at 130k tris you can probably imagine how that turned out. Should I map out lower res topology with something like…
Hey all, Just posting an art test I'm doing right now. C&C would be appreciated! It's 1300 some odd polys right now, I'm allowed 1500. I'm also allowed to use 4 shaders with up to 4 512 maps a piece. I'm working on the floor section right now - I'm not sure the etiquette of posting the concept art they gave me.. so I'll…
Title says it all, I'm trying to prepare a rig which can show a contortionist doing tricks. The model below is a test model and not the actual model which will be rigged before clothed. Is it possible to pull it off in 3d I would like the joints to maintain its volume while doing some extreme twist with the limbs ( feet…
130k is way too high for a low poly model. I would estimate for a game 12-15k is reasonable for a drivable tank or 6-8k for a static scenery prop (+/- always depending on the game and engine). However for a hipoly your tank isn't detailed enough and too hard edged. It's necessary that you learn subdivision modeling instead…
I don't see any traditional art programs on their site. BFA doesn't always mean you're going to get a solid art foundation. The benefits and drawbacks to schooling have been discussed enough before that I won't touch on that. What I will say is that $130k+living expenses is ludicrous and possibly life crippling debt. You…
Hey guys Supposedly, Carmack mentioned he'll release the source next week in his keynote address at quakecon, so i'd like to get this kicked up again Since then the "site" has been moved and the forums are at a different place http://www.planetgargoyle.com/board/forumdisplay.php?fid=29 In addition, i'm now shooting for…
As others have mentioned, 2000k is maybe an overkill for a pc. 1300-1500 can get you a nice PC and leave you extra for 1-2 nice screens. After all screens are the ones you are going to stare at for most part of your life. Treat your eyes nicely:) Theres no point getting the best gpu on the market. Get something decent…
Mornin there guys, just thought id post my w.i.p of my entry so far for the competition. Im not going to make the deadline due to me going on holiday in a couple hours shame really. Anyways 1304 tris currently would like plenty crits to help me improove, im using XSI so any technical crits arent minded either as Im still…
Heres a picture ive been tinkering on for a while, initially done for an activity over on CGHub and then spruced up to do it a bit more justice. Main reason for posting it up is to share a lot of what i found to be great advice and really helpful. A lot of it was from the dudes over at apedogs in my original thread;…
Hey all, I'm part of a team making an original game called Jack Kalibur. Its a sci-fi RPG with some pretty cool gameplay features and a kick*** storyline. We are currently in our alpha stages of development and need some modeling and programming support. We already have made our own basic physics engine and are stilll…