Hey guys, Just Blender riffing on a game weapon idea - this popped out! :) Thanks for looking! Large images on my site (dreamscraps.com) or artstation (https://www.artstation.com/daf57)
For a comp at deviantart: Black Knight Weapon We all have heard the legend of the Black knight. A powerful warrior known for his prowess in battle and his dark blackened armor. The Black knight is one who shows no allegiance to anyone. So this month, we will be using this legend as the base for the new weapon. You can do…
Hello, I'm creating a custom weapon for my game. I created the UScript for them and placed a Weapon factory in my game that corresponds to the new weapon. When I pick up the new weapon, it just says "link gun" and doesn't change. The projectiles don't change either. Here is my code: MyProjectileOfDoom.ucclass…
I want to model a hat or weapon using XSI, could any of you guys record a vid of how to do a simple hat/weapon. I make maps with Hammer but find XSI difficult so far and dont have any reference model etc. Thnx!
hello my friends i've recently worked on making a weapon for a game project in this post, i want to share the process of making it with you... and your feedback will be very valueable to me ;) 1- Initially, I began to build a base mesh for the weapon(i used 3ds max for modeling)
Hi everyone, wanted to share some of my concept works I did for COD online when I was in China (Activision Shanghai) Most are redesigns of real life weapons, had to make big changes due to legal reasons, some are legendary weapons that are totally sci-fi.
I've found lot's of scifi-ish, robot-ish and similar kits, but i was looking for weapon parts. Not just small parts, but things like handles, muzzles, etc. I'm writing a small procedural workflow in Houdini and i'm planning to build up those weapons based on a few rules.
I have a weapon I need maps generated for.. may need some small low poly tweaks to get normal to bake correctly. Easy job but need it quick... Anyone interested just name your price and send me an image of a weapon you have done..
If you are making a weapon according to halo's style then you will have some guidelines... Like brute weapons are more of a chop-shop kind of styel(scrap metal, blades and knifes, sharp corners) and covenant weapons have more of an organic shape to them. And forerunner weapons are just in-organic structures with 15 degree…