Hello,
I'm creating a custom weapon for my game. I created the UScript for them and placed a Weapon factory in my game that corresponds to the new weapon. When I pick up the new weapon, it just says "link gun" and doesn't change. The projectiles don't change either.
Here is my code:
MyProjectileOfDoom.uc
class MyProjectileOfDoom extends UTProj_Rocket;
DefaultProperties
{
ProjFlightTemplate=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_3P_Beam_MF_Blue';
ProjExplosionTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Skeleton_Dissolve';
ProjectileLightClass=class'UTGame.UTShockComboExplosionLight';
ExplosionSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactExplode_Cue';
}
MyWeaponOfDoom.uc
class MyWeaponOfDoom extends UTWeap_LinkGun;
DefaultProperties
{
WeaponProjectiles(0)=class'MyProjectileOfDoom';
AmmoCount=50;
}
Where am I going wrong? Any help would be greatly appreciated and is rather urgent. Thank you!