Thanks again! I def working on this one over time. lol But I hope for good results. I think I will take your advice and do the head separate for sure. Anyone know of a killer scifi gun that hasn't been done yet?? I need a final piece for my portfolio!
Hey guys, I've decided to learn blender.. This is my first game-ready enviro with Blender... I would greatly appreciate it if you give me some feedback.. kinda run out of ideas what i should improve next :/ baked and textured in substance painter.. Thanks!
Here is my most recent work: a robot inspired by the art of Simon Stålenhag. Modeled in Maya, textured using Substance Painter and Photoshop. Rendered in the Marmoset Toolbag 3 Beta. The model is about 42K tris. This is the first asset for an upcoming scene that I am currently creating. Would be grateful for fedback!…
This is a Sci-Fi environment I made for a school assignment. A sort of war-torn living quarters area that has been unused for for many years. The screenshots are from the Gamebryo Engine http://dl.dropbox.com/u/45748203/Rec_Building/Interior1.jpg http://dl.dropbox.com/u/45748203/Rec_Building/Interior2.jpg
Next project I worked on for game asset practice. ~ 5500 tris. Modeled and rendered in Blender, baked in Marmoset, textured in Quixel Mixer. Topology could probably be better but let me know your thoughts! Handheld Artificial Mobile device, concept by Himesh Anand: ArtStation - H.A.M Prop Design - Missile [Grand Space…
Here is my latest project on top is the concept and on the bottom is my interpretation of it. I decided to go with a more lite scene so that all my props can be seen, as well I chose the signs to be placed on glass so that it did not seem like they were floating which does not make since in my opinion. I hope you like what…
Hey Chaps :) i want to share some old stuff with you guys and here is the one of them. I worked on lowpoly, highpoly and baked, scence setup is done in Marmoset toolbag and Texturing in Quixel Suite 2 The concept by one of my favorite artist "Tor Frick" You can see more screenshots on artstation Here is the link…
Hey all! Been lurking Polycount for a while now and decided it was time to finally start posting. Here is a WIP of a project I'm currently working on for school and wanted to get some C&C on it from you folks. I think he's just about ready to take in to ZBrush for some fine detailing.
This is yet another portfolio piece I am working on. I understand this was in a magazine.. i believe it was made in Modo and then painted over in PS. Not sure.. But i am only using it for a portfolio. Originals done by gavriilklimov. http://gavriilklimov.deviantart.com/art/Yana-B3E-Compact-rifle-391625104 I am just now…
Hello! Wanted to share a Model i've been working on for the past weeks! Model done in maya and texturing and baking in Substance Painter, Render done in Unreal, The model is around 9.5k triss aswell as 2 texture sets that are 2k each. C&C is welcome! Lowpoly and highpoly in maya model This is a fast 10 min skecthup i did…