I finally found enough time to finish the model I start so looooong ago for the comicon challenge. I wanted to do a young version of doctor Octopus. I hope you will like it.
001: They're armed. 002: What was that? Armed? What do you mean armed? Armed with what? 001: Err, bad breath, colorful language, feather duster... what do you think they're gonna be armed with? Guns, you tit!
best skin ^^ my skin AK : http://steamcommunity.com/sharedfiles/filedetails/?id=681835270&searchtext=PC-CS M4A4 : http://steamcommunity.com/sharedfiles/filedetails/?id=682128040 Pls vote
Hey Guys, Ive been meaning to make a thread here for ages but always been overwhelmed by all the talent; finally i decided i need to start things off http://sarankanart.blogspot.co.uk/2012/06/act-1-bootcamp.html
Hey guys, new project im playing with tryin to get in the groove of doing personal projects on top of work and stuff to get better. Just for fun. Still blocking out the main forms and kinda feeling him out. Not sure if i like the back legs yet and im considering making him 6 legged instead of 4... open to any sort of…
Hey guys, im a little new to polycount and game art. im in my last year of School and i will be posting my School projects here for feedback. would love to hear what you guys think! =)
hey, are there any good tutorials out there for quad modelling tips. for example, how to get a strip of 2 quads into 1 strip of quads (if thats even possible) and just general strategies for tackling models. anythgin at all would probably be useful :) cheers
Just wondering anyone else tried using zbrush from start to finish for hard surface modelling, I know there is a tutorial at DT for it. But who here uses it for there hard surface modelling. Starting there base mesh in zbrush and finishing it all with just zbrush.
Longtime PC lurker, about time I posted some work. Here is something I've been messin with. I've done practically no hand painting when it comes to textures. This was, essentially, an exercise for such techniques. I'll post some marm renders hopefully next week. 1150 tris 512*body 256*head, although for the p3d I baked…