In this documentation, I describe in-depth the Hatched Ink Shader for Unreal Engine. I aimed this shader specifically at Concept Artists, but I can also imagine a use for it on games or anything else. If you have somehow stumbled over this documentation without knowing about the shader, you can get it here:…
Hey, I'm pretty new to particule flow and I'm experimenting things. I am doing a standard grass field, It works quite ok, except when I want to put wind in it. I'd like it to act only the top of the grass blade moving. Not the bottom. A bit like if I'd put a planted key on the base of each grass blade. Is it possible, and…
favorite moment.. when The Truth makes a quote from Fear & Loathing in Las Vegas.. WORST MOMENTS: all my mission-based conversations are f*ing up now, in some cases locking up the game..
Left-drag in the viewport makes the camera move around. Is there a way to disable this somewhere in the settings? I'm using a tablet in UDK for mesh paint, or painting on a Landscape, and suddenly the view moves around. My initial clicks are often misinterpreted as "move" instead of "paint".
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
Hi all, I just recently hopped into Zbrush and would appreciate any critique on this dude right here with the really close together eyebrows lol. I'm also curious if there's any resources you guys would recommend for researching anatomy for sculpting. All input is appreciated, thanks C :
Is this even possible? One of my favorite things about Maya was the ability to control the camera using only the ctrl, alt, and 3 mouse button keys, and I'm wondering if there is any possible way to get Max to work like this...
I know this may sound ridiculous but is there anyone here who could make an offline document of udk?plz.Those of us who are offline most of the time would really need it.Maybe one..every 1 or 2 years since udk doesn't want to make one.
Does anyone know how particles can be confined within a box/volume. Like the postprocess volume and lightmass volumes. These volume boxes can be modified to say fit a specific area and the volume tells UE4 to spawn particles within this volume and they don't move outside the box and move and circulate within this cube? I…
This really annoys me. When I move around in the Unity editor I notice that my speed increases the longer I am moving around. Does anyone know how to stop it from doing this? Also who thought that it would ever be a good idea to do it that way in the first place!