I've decided to take the challenge of recreating some of the interior parts of Hadley's Hope. With this project, I aim to improve my 3d modelling and texturing skills. Below are some wip screenshots of in-game and renders. All feedback and constructive criticism is welcome and appreciated.…
Hello I had a scan, few milion polygons, i "converted" this (retopo etc.) into a lower poly version of 10 000 polygon and Diffuse, Displacement (32 bit EXR) and Normals maps (the "standard one" - purple-ish :-) ). I deleted the original scan. Now i "discovered" that i would like to have also even lower poly version of this…
Hello everyone!! This week I’ve been working on texturing this model. I’ve been creating the primary materials, the secondary materials, and then adding details and subtle wear and tear. I hope you like it!
Hey guys im new to poly count but im hoping to star participating in this community :) . Anyway i was wondering if i could get any critiques on what to do to improve my work and the presentably of my work, all advice is much appreciated here is th elink to my portfolio http://www.juliennema.com/
I am currently building a maxScript which allows people to store object into a geometry editor which allows them to again create them as if they were creating a simple primitive like a sphere with a touch of a button. The script includes image gallery for viewing objects they want to create and a category system which…
Really depends on what the end product is. Not every game using asset packs is a asset flip. The creator of Lost Souls Aside used asset packs to create a concept video, and the hype generated through that provided him with funding to build the game with more custom assets. The game on release got mixed reviews because of…
My latest Entry: AWP | Hope References: WIP: In-game screenshots: Check the bolt, Yep, that's right. That's a SPACE BURGERR! In-game Screenshots: (disclaimer: sticker on the scope not included in the skin itself) UV Map:
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…