Hey All, this is my first post. I have wondered recently why my targas wont display alphas in mayas hardware renderer. Anybody else have this issue? Also I'm wondering if that's the best method to get blood stains and local detail in an environment. :\ Right now I have two textures on the wall applied to different…
Spooky season is finally here! This was modeled for a pumpkin sculpting challenge set up by J Hill https://www.artstation.com/jhill. Sculpted/painted in Zbrush, rendered in Maya with Arnold, slight post work done in Photoshop.
Hello everyone! So a quick introduction first before I showcase my work. I am 25 years old, and I am currently a student at The Academy of Art in San Francisco, CA. My dream is to be an Environment Artist for a AAA company, but my pursuit for knowledge in game design will hopefully lead me through a long path to get to the…
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…
Yes, it's been fun. Makes itself. So in a way, GT lives in a child's idea of a game . It's a mish mash of their favourite toys and nonsense rules for how things work. Everything here makes sense for someone incomplete in the brain. Child logic: These people make monorails with two rails; it's twice as fast that way.
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
Bit of both tbh! Sun finally poked itself through a miasma of sleety/icy/wind chill shite today, however our seasons downunder have been pretty much higgledy-piggledy over recent years, guessing climate change kinda ramping up - mofo : /
Hello, I'm using MaxScript for a uni module and my idea to create a scene generator. I'm keeping it simple for now and sticking with just a hilly scene. I have managed to create a road using a box, a line and an extrude along spline function. What I need the road to do now is mold to the hilly scene. How would I go about…
That looks nice indeed and I did something like that in Blender Geometry nodes too by roughly same stack but isn't it instantly obvious the thing is not real and have a typical "procedural" taste just because a half of child streams are crossing each other and not do typical flow in before a bend and out after , a core…