Hey All, this is my first post. I have wondered recently why my targas wont display alphas in mayas hardware renderer. Anybody else have this issue?
Also I'm wondering if that's the best method to get blood stains and local detail in an environment.
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![dungeonScreen.jpg](http://i151.photobucket.com/albums/s125/Austinroderique/dungeonScreen.jpg)
Right now I have two textures on the wall applied to different polygons. The handprint is a targa with the alpha channel saved into it. I get the same result when using high quality renderer?
Replies
Here's one common way:
http://wiki.polycount.com/Decal
Hey Kodde: Its just an 512 targa texture on a plane. I make sure it has an alpha channel, but cant get the display in maya. Thanks for the wiki! Though I couldnt find anything on targas, it was very helpful.
Did you verify the alpha channel has some relevant b/w data in the resulting .tga? Did you check your hypershader and verify that your File has correct outgoing connections to your material? .outColor -> .color and outTransparency -> .transparency?
Does it work with High Quality enabled?
Maya still automatically does this, given that it is a 32-bit targa with an alpha channel or any similar format.