The "problem" simply is that there is "no make it so"-button on any computer.. expect one does choose to use some AI.. trained on the data of knowledge which dozen and dozen of artists did accomplished over years.. but then finally one does not have to hire an artist do do so. Humankind evolved a lot when people started to…
In max 7 you can fly the camera around using the w,a,s,d keys like in quake and the mouse button to look around. Check the help file for the button name, its one of the ones botton right hand side that has a 'more tab'... drag it down to get the little feet icon.
I usually make the highpoly in Zbrush (even if I make my blockouts in Blender) and then after finishing the hp and making the lowpoly with UVs I add names to the pieces of the lp and the subtools of the hp accordingly to bake them by name inside Substance Painter, add a single material for every texture set of my lowpoly…
Here is a test demo for the robot switching game mechanic, and some basic obstacles for testing. https://www.youtube.com/watch?v=t5Y0dBFTTlg But since I made it so that one button switches possessing the robot and the point of view, and one button only switches the point of view, the controls don't feel intuitive. So I may…
Fixed. Yea it ended up being the Logitech settings. I guess they default when making a profile. It had the scroll button (aka middle mouse button) set to Zoom..and at first glance that seemed right..seeing how you zoom and scroll with it. But after checking my main profile i had that one set to other (button3). So all…
I appreciate all your guidance! I'm planning to create a trim sheet for the details. Just to confirm, should I include all the front details like the speaker, buttons, and the volume control button that I've extruded into the low poly model on the trim sheets instead ? My teacher advised me to place all the buttons on the…
ONLY FOR BLENDER 2.8! Hey guys. I recently released new Blender tool for gamedev folks called Eksporteur. https://blendermarket.com/products/eksporteur Blendermarket Gumroad Cubebrush Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently. It keeps track…
Also, the images on GitHub were created with GenAI and show several significant errors. Like spelling, and ignorance of actual topologies. They don’t show what the product actually does! This makes any user who knows topology not want to buy this product. The 2nd YouTube link in GitHub is broken, as stated. But also,…
Hello Everyone I have this two pieces of codes for turn on and off an arm in my rig: //// select -r Jack:jack_ac_lf_elbowIK Jack:jack_ac_lf_index0 Jack:jack_ac_lf_index2 Jack:jack_ac_lf_index1 Jack:jack_ac_lf_index3 Jack:jack_ac_lf_middle1 Jack:jack_ac_lf_middle0 Jack:jack_ac_lf_middle2 Jack:jack_ac_lf_middle3…
The simple key binded to Brush:modifier:MeshInsert Preview button opens menu at your current mouse position. But if we try to press this button inside macro “MeshInsert Preview” window doesn’t appear at current mouse position. It always appear somewhere near bottom left corner of viewport. Is there a way to solve this…