Hey everyone, I have some questions related to rigging an armor wearing character. In my case it's my Ultra Marine Model from the Warhammer 40K Universe. If there are already posts explaining what I am asking, then I am terribly sorry, but I just couldn't find what I was searching for. I am quite bad with rigging and I…
So I have been working on a few armor pieces in Zbrush, I want to retopo it in Maya. However, I'm not too sure how to go about this, is quad draw a good solution? I want to make the armor fairly inorganic looking. Any tips here would be great!
This is a really inspiring work, but I agree with the other two that the red X is a bit out of place. Another critique, the armour and leather are too similar in colour and it's difficult to visually distinguish them. Something you could do to kill two birds with one stone is make the leather a deep red which would…
Hey man, Yea i was thinking the same about the green, but i did a hue test in photoshop and nothing really popped out at me other than a really deep purple version, but i think that might be a bit dark? Somebody else commented about the armor plated nipples too, will think of something more subtle :P As for the hips, i…
Lol nice ref there Scott! MoP: you have me in a horrible dilemma. Whilst I totally see your arguments against armour, I have some for 1) Although I suppose lots of people have, I've never done any in high poly, and really wanted to get my teeth stuck into HDR etc for the render 2) He is ALWAYS seen in that garb and the…
Hello, i am new to this forum. and i am also new to Zbrush, recently i have been working on a Project regarding Historically Accurate Samurai armors. I wanted to make variations of different type each, now one of them however, seems rather "decorative" I planned to make an Armor with this style of lacing.…
Another small update, here's a overview of the weapon/prop hipolys I'm making: I'm going to take these from Maya into Zbrush and tweak them a bit, than re-import them into Maya and make sure they export correctly with the color ID masking I've done. Additionally, here are a few of the models on the (updated) light armor…
Up to this point, I've stuck to creating weapons, almost exclusively. I like to make mods for Skyrim as motivator to see a 3D creation all the way through to the end. I've never been able to find a purpose in making 3D art purely for the sake of it existing. And I don't need a portfolio because this is just a hobby and not…
Nicolaus Edelstein: Landsknecht Gemologist (3D Edition) High res on artstation: https://www.artstation.com/artwork/ng0Be This character is a fantasy mashup of 16th century German Landsknecht & dungeons and dragons. I created the 2D concept for the character last month which can be found…