I have some questions related to rigging an armor wearing character. In my case it's my Ultra Marine Model from the Warhammer 40K Universe.
If there are already posts explaining what I am asking, then I am terribly sorry, but I just couldn't find what I was searching for.
I am quite bad with rigging and I really don't know much about it, but I want to rig this Marine in a way, that the big Shoulderplates move with the arm, but also jiggle when he's walking/running and ofcourse, to keep them from clipping into the Torso armor. What would be the best way to make this happen? Just rig them with a seperate bone and hand animate the jiggling or is there something like a physics based solution? Same goes for the surcoat: I'd like to have it swing randomly with physics to make it look more realistic and save the hassle of hand animating it.
I already have a basic rig set up and the software I am using is Maya 2018 if that helps in any way.
Tell me if any more images or explanation is needed!