I am VERY proud to introduce Layne Marie Dygert (AKA Pickle). She was born on 06-09-2007 at 10:08 PM after 36hrs of labor. We have been home for a while and everyone is doing great. It feels so weird to be away from work and a computer for so long... Stats: Weight: 06 lbs 14oz (7 lbs 3oz as of yesterday) Length: 19.00 in.
Yeah I know roses don't have thorns but 'Prickle' wouldn't bare the same variety of menacing. So, this Beauty obsessed fella will be horrifically disfigured with plant life growing through him. An open chest cavity exposing a large Heart, crushed by prickly rose branches feeding a single dying flower. For the rest of the…
i used to work in a video store, porn fucking sells. people are renting that shit constantly and buying it even more. just because YOU don't pay for porn doesn't mean that everyone else doesn't.
Hi guys,I'm new to these forums but I've been viewing some of the great works posted on here. Today I'm just looking for some feedback on my first completed model, as I'm still in school working on my student demo reel. My model is based on this following concept by Nanya of Deviantart: Here's my model of the concept: and…
Foxie Games is one of the fastest growing game companies in Australia, 25 team members strong. Our games are played by over 1.5 million players each month. We strive to connect players to their passions and hobbies through mobile games. Every day, we are striving to create bigger and better games and provide the best…
Sorry I do not know the answer to your question but I noticed in the last animation the horse's tail does not look right as it does not follow the movement of the horse, is that supposed to be simulated by some physique component at a later stage?
Hey guys, I was wondering if you could offer me some help, Im trying to create a worn leather effect with this bag Making it something similar to these pictures... Im fine with spec and gloss etc, its just making a solid diffuse :/ Thanks for any help at all guys
Hello, yet again I require some help. I want to create an alpha for my opacity map that represents torn plastic / fabric like on this picture, but I have no idea how to do it. Please someone help me...
Our game mobile studio is looking for a talented and experienced rigging artist to assist us with rigging some horses. If you are interested please send me an inbox message with a link to your portfolio to be considered.