Ok, I think this thread will be less contriversial than the Rob Leifeld thread I started. This was going around work and thought I would share. Weightless Cat Spark
That's what makes it good! High quality CG with home-made movie feel and no furry bullshit. Yeah it's not going to win awards for writing but it's called Cat Shit One, FFS. Cat. Shit. If you were expecting good story and character from something called Cat Shit One, slap yourself.
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Hello, I am a student currently sculpting a female model based on this piece of artwork Cat-Woman by Karl Liversidge This is my first time sculpting such a thin and tall model as well as my first time doing one in heels. I was hoping to get some advice to improve the form before I move on to clothing.
This is so odd. So what i want to do is make a Polygroup in Zbrush then export it into blender so i can Hand Unwrap it, And then Assign a SINGLE MAT to it, so when i open Substance painter ill be texturing on one material and being able to CRTL+RM to assign material easier. ISSUES are Zbrush options are "Export Polygroups…
https://www.behance.net/gallery/29972307/Boy-and-Cat This is what I have been working on past few weeks... Still some work left to do... What you guys think?
Hi, I made a 3D model of a cat bandit character based on a very cool concept art I found. Would love to hear some feedback from you guys! Thank you! Credit: Concept art by John Polidora
Hey everyone! I've always been reluctant to post my work in the past (I didn't think my projects were at a level worth showing), but it's time for that to change! I really think some suggestions and critiques from those who know what's what can help me improve in ways that my roommates are unable to do. I'm currently…