Update, took it into unity and created a tree in speed tree (first time). Tomorrow I am thinking I will refine the rock wall a bit, and then sculpt the fallen trunk's end to make it look like it was cut down. I also plan on working on the terrain a bit and creating a few debris planes (leafs and sticks).
Heh, cool sculpt. I like the tree trunk of a neck combined with his otherwise leaner build. It will be interesting to see where it ends up :) A gritty re-boot of Sonic?
I blocked out his little island. I'm rather happy with the silhouette, with the cool swirly roots :) Now I'm going to sculpt the rocky parts of the island and the bark of the tree.
*update* Cliff Sculpt in zbrush -> decimation -> retopo -> UV done Cliffs added to the scene Trees added to the scene Light adjusted to cast ray above bridge through the leaves
Im currently working on a project based off of another persons concept. I sculpted the trees a little differently would this hurt the piece as a whole if I strayed from the original? thoughts?
I don't really post on any sculpting sites. So im going to post this lil fellah here. He's a rock gollem and he's eating a tree. im going to texture and light for a still image. i'm going to render out a turn around. base mesh in maya zbrush sculpt about 20 hours
this is really cool! i feel like this is pretty on point with the concept....i feel you can push you materials more as well as your lighting everything feels pretty bland and the biggest thing that sticks out is you put all this detail into your tree sculpt and its a good start (i think you need to push that more as well)…
I am looking to hire someone to sculpt 5-10 high poly modular root formations. The roots need to be able to be used from all sides, as they will be placed haphazardly in the environment to give the visual of roots growing out of the walls of a cave or ground. Examples of the level of quality I am looking for: If…
Personally I would go over the trees again, they're the weakest element of the scene. Very straight and cylindrical, I know some trees are that way but I reckon it would look nicer if the tree's normalmap was generated from a high-poly sculpt rather than a slap-on texture. The alpha'd branches also appear like an ugly…
Hey, wasnt here longer times. Last I did a tree for usage in games. i didnt want to use a generator and sculpted the roots per hand and did the rest in max.