For artist I mean for doing art visual things not like animation or technical stuff. What I thought is of course to import asset into engine and get it show properly but what else, What is must or should learn? please guide me.
I've been put in charge of doing some R&D for lighting solutions for our current project. Most of the lighting we've done in the past has been handled by vertex lighting and it has served us pretty well and achieved the results we've wanted. With the early versions of our current project, we've noticed a lot of our…
Stratosphere Games, a mobile game studio focusing on core mobile games in Berlin, is looking for a Backend Engineer to help build and maintain the technology needed to power the components which enable our games to perform as designed. You will be part of an enthusiastic, dedicated, young team experienced in mobile game…
Hey everyone! I've been posting a lot lately, with a lot of technical questions.. That's because I'm nearing the end of my studential life and I'm getting a ton of responsibility on my shoulders, and I gotta answer many questions to myself and my friends. This forum's been a home for me and I'm very grateful for…
Burning Arrow Ltd is seeking an experienced 3D environment artist to work alongside their development team on an upcoming PC title, “The Other 99”. The role will be remote, and will consist of a minimum contract length of 6 months with a possibility of extension. The role focuses heavily on foliage; therefore a…
Our team is looking for creative programmers, artists, sound designers and writers to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team…
Hello everyone ! I just finished this project for an art test, and I wanted to share my results. I had to start from a quick concept art that I could adapt in my own style, so I chose PBR rendering, since I want to improve in this category. The entire scene had to be 10k tris maximum, 1K textures and had to be rendered in…
Hi. I decided to make a series of tutorials about hlsl inside Unreal Engine, because there is very little information available about the topic on the internet. As I just started, there is only one post at the moment, but I'm planning to post 1-2 times a week. They will be targeting all levels, but this first one is for…