This is really just a practical example, this model itself isn’t used for anything. I usually work on low-resource video games where the mesh has to be heavily optimized, which is why avoiding support loops gives us a big advantage. Sometimes my models can be seen in first person, and that’s where the main problems…
Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
Hi! Here is a thread on the topic: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 Edit: Here is a quick test with a shape similar to your example, trying to illustrate the subject. Geometry is identical, but with example A, I transferred the…
Thank you guys for the amazing feedback! I'll do my best to answer as thoroughly as possible. Bartalon: Thank you for linking to the latest version. This will make it into the next build. Jaidek: Yes! In 3DO you can turn PBR off, and when you set up your project you can load the "Base Definition" preset to quickly bake in…
Odium: I think Earthquakes comment was more directed at how little you seemed to realise the potential of this. Yes the original image was not the greatest example of it but it was however a first pass attempt and therefore required us to look beyond the immediate flaws as Arshlevon did and think of its potential uses.…
Hello there! We are looking for 1-2 new scene artists to help us produce content for our D&D / Fantasy monthly content we put out to our subscribers Timeline for each piece will be between 2-3 weeks (quicker if you can!) A certain level is required and they will need to be kept in line with the current style we have from…
Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Hey Polycount, I got a question regarding the roughness found in metalness. COMPLETELY DISREGARDING non-metal/dielectric detail like rust,dirt,scratches etc, are there any real life metals that have completely blurred to no reflections at all? See the middle and far right teapots as examples. I understand metal on its own…
I like the badger, his hands and claws could use some work though, they don't look functional really, more like an awkward glove. As far as the upside down cross, it doesn't really matter what it's origins are if 90% of the people initially think "satanism" or "anti-religion" Thats like using the non skewed swastika and…