Hey Polycount, I got a question regarding the roughness found in metalness.
COMPLETELY DISREGARDING non-metal/dielectric detail like rust,dirt,scratches etc, are there any real life metals that have completely blurred to no reflections at all?
See the middle and far right teapots as examples.
I understand metal on its own is naturally shiny so I tend to use only the first teapot example as a base, but I wonder if there are examples for the other two or should I just ignore them?
Replies
So to answer the original question yeah, metal can get that rough, but it always maintains the same reflection unless it oxidizes. I can't think of any good examples offhand that reach the look of 100% roughness other than maybe really fine metal foam, but galvanized metal can be very rough.
A very rough surface like such would have quite a bit of surface detail. Sand blasted metal would appear this way.
So I have one more question. Does this mean metal can have a range of roughness values depending on how beat up/or intertwined it is with other materials, or should there only be one constant value?
I remember this giving me trouble before when I made an oil barrel prop. Whereas I now understand the other residual factors like sand or paint runoff add depth and roughness, does the metal that partially comes in contact with these elements have its roughness changed or is it all still reflective?
Yeah, it can have lots of different roughness values, for example an area on the metal that was sand blasted may have a higher roughness than an area that was scratched with a stone.
Sure, roughness can change.
Two things to clarify based on your questions:
I'm not trying to pimp my own work here, however it seems relevant to the oil barrel example. Albedo on the left, then specular, then gloss, then normal. Notice how simple the specular and albedo are, and then how much detail is in gloss and normal.
Hopefully that answers some of your questions.