Because DDO works with Photoshop, it uses Photoshop's pattern format instead of the Megascans storage format. You'll either need to import custom materials using the texture files you source from Megascans or use the Import Megascans Asset feature in DDO in order to add Megascans textures to the DDO library.
Hey guys! Today is finally here! We've launched Megascans! :D Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of us at Quixel, a HUGE thank you for your support. As you guys know, we've got deep roots here at Polycount - this is a…
Hi, glad to hear the Megascans will not be 8 gig downloads! :-) How will the Megascans library work? Will an Indie (99 dollar) license to the Suite give us access, or will the Megascans be a separate service? Thank you for a great product!
Hi everyone, I'm building a small environment purely using Megascans and my intent is to discover: 1. How much time it saves me to use Megascans and Megascans Studio. 2. How far I can go with Megascans. 3. The gain in graphics vs regular textures. 4. How Megascans can help setup an authentic biome. I'll be posting my work…
Hi, I was wondering if their was any licencing issue when it comes to using Megascans material/textures (for instance the ones that come included inside the lates dDo) inside Substance designer. Baking some flats from the Megascans materials and building a PBR material inside of Substance.
Are Megascans and the Suite 2.0 progressing at the same rate? And is the current plan to release the Suite 2.0 before Megascans if that's not the case?
Substance Designer sketches, locked and loaded! Finally feeling comfortable with the software... Terracotta Tile Study, based on a Megascan. (View on Artstation) Megascan Reference: