I am taking a class right now where we are doing some simple scripting. The assignment for this script was to make something where if you migrate files to another folder you could update your paths to reflect the new location by searching an replacing the path, of all files or selected ones. before I go on here is my code…
Hey guys, I'm curious if anyone has experienced this problem I'm having right now. I'm really novice to scripting, I'm hoping there's something really obvious that I'm missing. I'll try to start by explaining the new problem I'm having, and then the original thought process for my solution. The new problem: The script I…
Hi! Ive had trouble doing a -select -r command for a UI window I made that launches other windows that steal its focus so that i can kill the window without manually pressing the X in the menu bar. I also cant successfully run a command that should close the window if its currently open UNLESS the window is active. I want…
Hi guys, I've been developing this plug-in for some time now so here are two demos for some particular materials. Procedural brick wall (Youtube) https://www.youtube.com/watch?v=YeQthsW8HCQ Frame buffer material (Youtube) https://www.youtube.com/watch?v=fJ9B3AEXfGo This is weird one but I think it could be very useful
Hello guys! I've used RoadKill to create quick Uvs for my organic models. I love it because it is so simple and fast, just by selecting some edges and bum! you got uvs. Unfortunately It gets very tricky with some models, because they need to be so clean and that have made me lost time working around it. Few days ago I…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Hello, everyone. So, how can I do what the title says? I've got a model that has been rigged, and can now be animated. Depending on the frame that I have selected of my animation, I would like to export the new vertex positions from that frame. Does Blender already do this internally? It appears that I'm getting the same…
Hello. I'm in the works of making an auto rig script, and it requires the ability to make modules in a scene and show their info in the main UI. I already have that working for one single item, but when I try to add multiple, maya says the UI item is not unique. I've been looking for a solution to iterate the ID name of…
I wanted to see how to shorten some of these expressions if possible as I'm still learning...It´s a script that'll toggle meshes between High Quality Display and Low Quality Display. Some of my bigger concerns are three: 1-To set something to HQ, I believe the only flag needed is -polygonObject, even though in the Script…
I've been building a little OpenGL shader development environment loosely inspired by shadertoy. notable features: you can use any editor you like (nvim or you're weak) works on linux autoloads saved glsl files supports #includes reports shader compilation errors properly poops out your full shader with line numbers to the…