Alright so...hmm, where do I even start with this I am realistically (not counting my chickens before they hatch but I still have to set things in motion regardless and think about things) facing a move due to a potential new job (cross your fingers!) It's a great opportunity, a dream come true, and I couldn't be more…
Hi everybody, this is a relatively simple question, but I'd appreciate some feedback or techniques on how resolve similar problems. Here is a simple flashlight model with temporary baked normal map: Looks quite okay, still learning no remove problems related to padding and visible tiny seams, but here is the main thing.…
I'm just wondering if some of you have the same issue as me with Max2012. (it worked fine in 2011) I set up a keyboard shortcut for the TV element mode toggle... but for some reason it doesn't work in UV edit window. I already try with toggling "Keyboard Shortcut override" to no avail. What i noticed on the other hand, is…
This. I would all for at at first thought but how many actual code programmers are there coming here? Programmers have their own sites to discuss codes imo...And i even doubt this forum would make a successful bridge for both worlds to understand each other's work...
On the left you see my texture in photoshop, high passed and even with the contrast lowered -50 twice I think. On the right you see the texture imported into CE3 and painted onto some terrain. Its actually from the map that comes with the engine, all I did was replace the texture of one of the materials that was already…
Hey guys, I just put out a small update to version 1.01 on the website. This version has also been made for Maya 2009 and Maya 2010 x64.. x86 versions will be coming soon. I have not tested this with 2009 and 2010.. so any feedback is welcome! Release Notes: * Got rid of custom node for merge vertices (older scenes with…
While Unreal Engine does not have a hard-coded "max amount" of
UDIMs; the actual limit is determined by your system hardware's available
memory. Remember to
enable virtual textures in Unreal and so long as the textures end with the
numbers.1001 and .1002 and so on you only need to import the first texture and
Unreal will…
As far as I know, only statically and globally. You can't switch the MIP level with a function. Not even with custom code, since you can't custom code an asset node, which is essentially just the sampling fuction.
Hi guys, I hope you can help me with a problem I've been having? So the first issue is creating a gradient from the outside edge inwards. Something similar to the image below is what I want but I need it to have hard corners..... As you can see in the image below, I've created a gradient which is close to what I want, with…
new update. http://www.digitalfossils.com/Download/VoidWorld-march-16-11.rar Summary of changes: * Edit > Options > Radial Menu Options > Enabled. * Crease subdivision is implemented. I use a method I can think of. Hopefully the result is not tool different from the Pixar-style one. 1. Set the object to a subdivision…