@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
Oh I just realized it works for me because I'm using Switcher. I bought switcher pretty early when I went from Maya to Max so I forgot that it was one of its features :/ Do I still win a interwebs cookie? There is a "Repeat last action" hotkey in the "Editable Poly" group but I think it only repeats editable poly commands.…
It's maxscript time! Jokes aside, there are multiple ways to get currently selected objects: $$selection / selectiongetCurrentSelection() The $ is the most dangerous one - and in so many ways it's not even funny. It returns different values based on what how many nodes are selected: 0 -- undefined1 -- the node itself2+ --…
I'd love to see SD alternative because IMO after all those years it's still amazingly inconvenient and artist unfriendly in every part of it but unfortunately from what I see that texturelab needs a lot yet to be just on same level with SD. For example SD transform node gizmo is tremendously inconvenient and here we have…
K going to throw this right at the start. But I have 0 rigging/messing with node experience. So tried doing what Wrath mentioned and think its what he said. Hopefully its correct XD Anywho, what I did is: 1. Create a sphere. Poly or nurbs whatever suits ya :) 2. Open up hypergraph. Gonna be easier to select stuff. 3. Click…
Does anyone know if it's possible to enable an "X-Ray" mode for curves in Maya, similar to what's already available for bones? I'm building a rig and would like the controllers to be more visible in the scene. The HIK control rig has this feature (and I think those are curves), but I can't find a way to do it in Maya. I've…
Considering it's running in Flash, I've developed some very fast 3D flock code. Despite being art focused, I know polycount has a good handful of programmers, so if you're up for a challenge, see how fast you can get an epic 3D flock running at. A few rules. 1) It must be browser based for accessibility and fairness. But…
Released a package of 80 seamless noise 3d textures for UE4. Save performance by using baked 3d noise instead of evaluated. This package contains: - 3 types of pre-baked float noise 3d textures (gradient, value, voronoi), each with 4 set of levels, and 3 different scales (decreasing) packed into r-g-b channels. 256^3 and…
Hi, Again thank you so much for your help. Here is the rough output which I have been trying to figure out from the last 4-5 hours. I modified other Artist script. So, Any mistakes forgive me. Your command is working fine but I have 2 more doubts. (*) If I run the command twice it is replacing the old snapshot which I…