3D Character Artist Visual Purple is looking for a Character Artist for full-time on-site work at our new Eagle, Idaho office. This is a staff position. The ideal candidate would have experience working with the Unreal Engine 4 and Maya or Modo creating photorealistic characters for real-time applications from scratch. The…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…
I'm creating a game as an indie developer and my game is low-poly with a maximum allowance of 1200 triangle polygons for characters in this game. They are all humanoid characters. I'm practicing first on modeling characters with less than 1000 polygons. I'm having some difficulties with the typology, especially around the…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
I'm working on an exciting mobile app that utilizes AR technology to create an engaging user experience. As the sole member of the team, I'm seeking a skilled programmer with experience in Unity or Unreal Engine and C# to collaborate with me on this project. If you're passionate about innovative technology and enjoy…
Hello, I'm in my final year in college for a BA in Game Art and I want to focus my personal work on environment design. One thing that I'm most interested in (but am starting late seriously studying) is learning more about lighting. I've always focused on lighting in games and always feel like.. I could do better? I feel…
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Also, to answer the last question: Unity seems to be more liked for indie games these days. The UDK lic. is viewed by many in the indie community as restrictive (if you're successful), although it is initially cheap. My own indie project uses UDK, since I'm fully ramped on the toolset, but were I not I'd take a hard look…
Hello Polycounters! I'm starting up a new project this week inspired by concepts from the Last of Us. The visual style of the Last of Us has always appealed to me and I've wanted to do a project trying to mimic what they accomplished. The concepts I collected all hit key areas that I have been wanting to practice in my art…