Tobbo: Yeah I know I shouldn't, it makes it easy to feel complacent with my work when I feel it's better than other students, but as you said, I should be competing against other industry artists. Thanks for the firm reminder. I actually have a lot of really good artists portfolio's I like bookmarked, and I take a look at…
Be sure while you are painting and presenting hand-painted models that you enable flat shading (disable viewport lighting). Painting with viewport shadows enabled gives a false sense of lighting which game engines won't have (they have lighting obviously just not the way it appears in the viewport). Additionally, the…
itsmadman - i'm not that amazing, thanks for you kind words :) Santewi - thank you! recently i always use tablet to draw textures, but in the past when i started to work in 3d industry i only used mouse for some time. as for hand painting and hand painted textures, i'm not a pro, but i can say if you are interested in hand…
hi everyone, recently i discovered kuadro from a online video. its a really handy tool for artist that work with reference images. so i was thinking if maybe you guys know some interesting tools to share. maybe we can put a list together for all the artists out there who wanna improve on their workflow. here is my list so…
Not to shabby, off to a decent start. Crits: Hands: Anatomy and deformation should guide you as you layout your loops. The hand is a little lacking both =/ - Fingers radiate and fan out from the wrist they don't jut out of the wrist like the prongs on a pitch fork and they don't line up on the first knuckle like sprinters…
How are these normally handled? I've made a substance for my concrete, but I'm unsure how to add the lines inbetween blocks. Would I model them, then bake them down to normals/AO; leave them modeled; work them into my substance somehow? I know there are tons of ways, but I'm asking how would you do it?
I'm getting quite frustrated with making walking animations, sneaking animations, and running animations. I can't get the walk animation to be natural. It's so robotic and jittery. Also, when I rotate the shoulders and set a keyframe, the arms and elbow effector rotates oddly. I was just looking at Mixamo, but it's not…
Hello Guys, I am working on my hard surface model with the work flow of quad chamfer and Turbo smooth and I noticed that one of the edges even though it is set as a hard edge after the turbo smooth and the chamfer seems to get distorted. Please have a look at the pictures below, I have tried everything I knew that could…
No I am having issue with the very back curve of the handle, I can't seem to find a way I can extrude it from the main part and maintain the curvature of the handle
Texture is really nice but could use some more scratches around the top of the warning indent, where the bottom of the padlock would hang. When you lock a cabinet like that (powder coated metal) the padlock will swing, and scratch and chip that area. Often even indenting the cabinet metal, (although it may be a little late…