Hey guys! This is my final submission for the Foundation Project at Think Tank Online, is a 3D interpretation based on a concept by Sébastien Le Divenah. https://www.artstation.com/artwork/L28q5R
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project on the side. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short on are…
I create 2 mesh (Highpoly and Lowpoly ) with Lowpoly have UV . I use Xnormal , but it's render dont like I need . I know projection 3ds max can render . but don't how can do it :poly122:? if someone know it . please create a tutorial for me . thanks Sry English
Ive been pulling my hair out tring to render 'alpha channels' through the 'projection modifier' in 3dsmax8, I need to render diffuse textures from 'high poly models' which have some alpha channeled materials within the 'high poly models'. any help would be awesome cheers
Hey everyone This project probably won't last long but I wanted to post about it anyway! I'm making the F Ray from Futurama (S2E04). I'm probably going to run it through DDO to bring it into the "real world" but I may also hand-paint it. Here's what I got: High poly:
If you like working on phenomenal projects, collaborating with great people, kicking back during monthly social events and free lunches on Fridays..then the Third Floor is looking for you! Since its inception 10 years ago, The Third Floor has worked on Hollywoods biggest blockbusters, contributing to over a billion…
As part of Inktober, I posted these in the relevant thread Polycount a while back and people seemed to like them so I figured Id share it with the rest of the forum :) I drew these as a sort of travelling journal for the main hero of the game, as if he was taking some time between resting dying at bonfires to sketch out…
Sometimes retopology is painfull and boring, UV master and Qremesher sometimes doesn't give desired result. this just one other way to do model in zbrush, hope you like it- Cheers [ame=" https://www.youtube.com/watch?v=j7NM86ift94"]Dynamesh projection - YouTube[/ame]
Hey guys, Here is one of our last project that we have done for Pixelz Studio. This is all done in UDK. Tell us what you think and visit our website if you want to see the breakdown and more. Cheers :D http://pixelz-studio.com