I played me some carmageddon 2 for the first time in years a few weeks ago and after seeing the modding community still alive i went and made a couple of cars for old times sake. The engine only supports diffuse + alpha and is pretty much 100% fullbright, so some of the materials don't read exactly how i'd like. These…
Hello community for some reason if i post on the contest topic doesnt let me add images but in here it does =) Heres my wip thread explaining the backstory behind this project and why its so important to make it right One day i was invited to study at stan winston school and also interviewed and featured in their website…
Hello everyone, I've been on here a few times in the past. I've been creating an animated series at www.quake-rebellion.com based on the Doom 3\ Quake III Universes. For a little backdrop info on the project, I've been building it since 2007. Season 1 completed in May and came in at 70 minutes long under 11 episode…
Just finished a level and I'm ready to start another one. This concept has been sitting on my drive for awhile. It's by Kirill Barybin. Here is the concept One issue I have with my work is how I just throw random objects onto a sheet and I usually end up doing a lot of tweaking back and forth on spec/gloss between the…
Hello everyone, (UPDATE! Axon Runners goes free to play!) Our game was just released a few days ago. Check out the trailer! [ame=" https://www.youtube.com/watch?v=JGVsKafWOVg"]Axon Runners Launch Trailer - YouTube[/ame] I was in charge of Art direction for the project. But I also did a lot of the level lighting, particle…
Hi, I'm a technical artist working on a portfolio piece, an Unreal Engine 4 project called Drone Alone. It's about a home security drone who has randomized missions which range from eliminating enemy drones to placing flowers in all the vases. Basically a friendly sandbox with a loose rule set to encourage emergent…
Hi Polycounters! This time I wasn't worry about polycount because I used 37 k triangles to made this, but it's only portfolio piece and I treat it like LOD 0 (if it for game I will create LOD 20 k and 10 k . It's my first so complicated object, so time for making high and low models take me a lot more than should, but…
I've been having difficulties with getting my head around where to place UV splits, specifically for a good bake and optimised mesh. I've read all the literature including EQ's posts, the Polycount Wiki and 'Beautiful, Yet Friendly' - so I understand on a basic level that they should be placed where your model has a hard…
Physynth for iPad Physynth for iPad is a physics based synth and sample trigger device, it's also a hell of a lot of fun to tinker with. It's out on the App Store on the 15th. When it came to visualising and creating it in App form I decided that I wanted a whole feel, a vibe to take you back to that 'finding dad's old 70s…
Yo yo! I'm an intermediate modeling artist in Vancouver too! I've gone into huge conversations with other artists in the industry on this very topic. It seems like in Vancouver, people are making between 50-70 as intermediate artists, at animation studios, so you don't seem like you're vastly underpaid. You'll be able to…