Yes! That was something I hadn't gotten to yet lol, but I like the mock-up you did. Here's how the hair looks now, just gotta finish off the rest of the hair and I think I'll be ready to start taking some beauty shots this weekend Unless you have any other bits of feedback? I appreciate what you've given me so far
http://one1more2time3.wordpress.com/ Just absolutely fantastic, a never-ending source of insight and inspiration from the history of traditional animation. My find of the month I think :) Check it!
Hello! We are looking for three additional members for our team to help us with the work on our game project, Dreamreaper: Grey Skies. Requirements: UE4 Developer with the knowledge of: - Unreal Engine 4, - Combat mechanics. Technical Artist skilled in: - Unreal Engine 4, - Particle creation, - Cutscenes. Animator skilled…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
hey, wassup? I admit it's been awhile, but after going thru some hardware with a friend. We uncovered some lost work. So here "I" am to present Spider2cool's Leon McNichols TV and OVA Editions for UT2004. So I hope that at some point he'll see this and give us a run down on it.
Hi everyone, I'm digital character artist. Currently have open commissions and would like to draw your idea's. Usually draw female character's with cute or lewd style My Twitter: https://twitter.com/tesserax_art My discord: Buryat(TesseraX_artz)#2742 My works:
This is character outfit that I have created as part of freelance contract. After project was completed, I did some rework to improve it and this is the result so far. I'm still trying to improve it here and there so any feedback would be great.
Sometime back I found this very cool 2D concept by an artist Marcel Deneuve So, here is my attempt at making it in 3D in Unreal Engine 5. Modelling in Blender.
Just wanted to get everyone's opinion on animation loops in character re-topped meshes. I've seen loads of different ways but the two in the image are the two most seen. Is it right to have the extra face on the knee or the back of the knee. I can see benefits of using them both way round. Thanks in advance.
Hello everyone, I'm trying to get out of my comfort zone with some slightly longer more complex animations. I'd love feedback on this first one please. First time I've used stretchy limbs so I may have overdone it. https://syncsketch.com/sketch/178969#228251 Thanks