Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
I have a relatively large modding team together working on a remake of a Quake2 mod. The majority of us have been playing the mod for years, and intend on making a free download-able update to it. A little about the team: - Two concept artists - Two audio guys - Four mappers/texturers - Three programmers (including myself)…
This is what I and a few other Polycounters have been working on. Still in production, but it has been officially announced. You may recognize a few of these pieces. From the original announcement: It is with great pleasure that we at Monochrome LLC are excited to finally reveal our upcoming indie game-…
DroneCam is a free Blender addon that lets you control the camera like you would a real-life drone using an Xbox 360 gamepad as input. Damn bro, you still animate the camera manually for aerial shots in Blender? #blender3d #b3d #addon Compatible exclusively with Windows, DroneCam enables you to add a drone to a scene,…
Hello! I am working with a small team on a game project in UE4 for our class. We are making a game based in a mad scientist's lab and I'm having a really difficult time getting the lighting to look good. There are four rooms in the level. My thought is that somewhat different lighting (or different light colors) will help…
Download....installed.....began playing. :) I messed about for a few minutes and noticed this weird co-planar topology But then I realised it wasn't that weird at all it was cloning the element which was sitting in exact same local space Trying to reproduce in steps. Nothing yet. Will definitely keep playing around. I'm…
I've now added a few new features in CorVex 1.4: 1) New settings for controlling the pivot point of UV transforms for tops/bottoms when using the global UV on tops/bottoms. Your choices are World, CorVex and Spline. With World the pivot is always at world origin. You can set the UV Origin visually in CorVex and Spline mode…