I have a copy of Digital Lighting and Rendering by Jeremy Birn for sale. It's unread and has been left on my bookshelf, so it's in excellent condition. Open to offers. I'm UK based. My email for those interested is emailplaydo@gmail.com. Thanks.
Just finished up this one week project. =) The goal with this one was pretty simple: challenge myself to focus on lighting, composition, and level of detail, and see what I could realistically create within a short timeframe. I wanted to build a small, contained scene and really push the mood. Aiming for that “something is…
This is supposed to be a reddish necktie on the spy's head. The stripes are paintable. Even when i make my hat un-paintable (i basically copied the VMT for the scotch bonnet) it's still pitch black. All my work is done in Blender and Photoshop. Is there some sort of lighting origin i am supposed to set up? Because the hat…
Hey guys, ive ran into a small problem when rendering out an AO map and Cavity map for my model in Xnormal. Im using a cage and the normal map comes out just fine but when I try to render out the AO and cavity map they come out so faint and light you can barley see them, any ideas as to why this js occurring?
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
I've googled and searched Polycount, but can't find any discussions newer than last year. Is there any way to have the baked lighting filter account for height maps in the scene? I'd rather not have to export and import my normals each time..
Hey everyone ! I wanted to share with you the lighting created for the maps Provence and Al marj on BFV, last maps made for the game. More images on Artstation Provence : https://www.artstation.com/artwork/WKaaY3 Al Marj : https://www.artstation.com/artwork/R3EEND Enjoy !
Hi, I did this car and tried to setup shading in marmoset but something is bothering me and I don't know what. I feel like I'm missing something in terms of lighting/shading to make these renders more realistic. Can I kindly ask you to suggest me a technique or any other advice to improve what I get atm? Or maybe…
Thanks for taking the time to write such a detailed response, I really appreciate it. :) You're absolutely right that concept design is its own discipline, and that's one of the reasons I'm not treating the AI images as blueprints. For me they're more of a starting point to generate ideas and point me in a general…
Looking for experienced After Effects Compositors and Lighting Artists to work on feature films and commercials. <u>Must have at least 2 yrs of film or commercial experience</u> . If you are interested in a new opportunity please send your resume in Word format to nicole@damconsultants.com.