With 8 years experience in the game industry, I specialize in creating stylized real-time 3D characters. I'm passionate about creating high quality art and visual storytelling. My aptitudes include self-direction, clear communications, and strong organizational skills. I'm interested in building long-term working…
Visionary VR is seeking a highly experienced rigging artist familiar with bipedal rigging, Mixamo standards, facial rigging and Unity integration. Must, must, must be able to rig for Unity and show examples of Unity-compatible rigs created in the past. Ideally you are located in or near Los Angeles, CA and can work from…
Hi, We are looking for a (3dsmax or Maya) UE4 Car modeller able to optimize hi-res cars to real-time. Required: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or…
Hi My name is David Monteiro and i am senior 3D Senior with focus on rigging, facial setups (also mocap compatible / Blendshapes or joint based) and 3D animation I mainly work with Maya Below please see showreels https://youtu.be/RsG0-sEqtos https://youtu.be/YF2MCuyTKu0 Dont hesitate to contact me in case you have…
I have 4 years experience as a 3D Artist, Recently i've worked in the furniture/e commerce industry creating photorealistic models/materials. I have worked on Beyond Skyrim Morrowind recreating the House Hlaalu interior sets, as well as worked within Unity while contracting at a small company called Trakus. My main tools…
Hi, I'm a 3D character artist with experience creating optimized high quality models for games. I'm experienced working with Marvelous Designer for clothing simulation, Unity and Unreal Engine I have 8 years experience in total working in games, working in house and remotely, with projects that range from mobile to…
companies must provide REAL email links to REAL people NOT links to their website application. It can be abused in favor of the company getting free traffic hits for their site at the expense of the people on polycount. Make Polycounter better not worse "Chadwick "
Hi, I'm looking for a 3dsmax/UE4 artist for an archviz project: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - good knowledge of Zbrush is an advantage - able to communicate in English or French…
Hi! Yes, i know, i bit odd. But i'm sure that there are many old-school Quake 3 skinners here that are nostalgic about those days and would love to work on a new character. Our studio is currently working on a Id Tech 3-based game, ported for mobile platforms, and we're looking for talented artists with experience with the…
I haven't quite worked out how to deal with these yet. I don't really make enough to warrant an accountant, and I'm trying to be better about handling the business end of things. I've done some reading on the subject, but I wondered about other's experiences. Is it a pain, or easier than I'm making it out to be? Do you…