SENIOR CINEMATIC ENVIRONMENT ARTIST Project: Developing a high-end CG video game cinematic for a High Profile MMPORPG Location: Southern California. Job Summary This studios seeking a Senior Environment Artist to join a highly creative environment and work on exciting animation projects in their Santa Monica animation and…
Edit: Not sure if this should be in the UE section or here. >.> Ive been trying to broaden my skill set a bit and not focus on one thing too hard lately so I dont grow irritated when I dont meet my expectations and stop trying to improve. So lately I thought Id try to make some sort of forest scene. I have UE4 but I still…
Hey Polycount! Haven't posted in a long time, thought i'd rejoin yall! hopefully with something everyone will enjoy :) So I'm working on an environment based loosely on a New Zealand forest while I learn to hand paint textures. some reference and ideation. The initial plan, without foliage(i've since decided to tone the…
I don't see anything revolutionary there in terms of tech - It's basically a heightfield with meshes poking out of it. I expect mesh/material distribution is almost entirely mask driven but I'd be surprised if there weren't prefabs that support manual mesh placement in combination with a specific heightmap/mask stamp to…
Biggest no-no right there. Option 1: bend the vertex normals, like this. Option 2: 100% self-illumination/emissive, black diffuse (or none), with vertex color to darken the inner vertices. Option 3: Light map instead of vertex color. Yeah, welcome to the pain of alpha sorting. Some options here. Most games just use alpha…
Hi James I really appreciate you taking the time to give me this feedback
and I don’t take this personally. At the moment I am currently working on a new
environment piece for my portfolio to improve on my lighting and texturing
skills. For the new environment piece I will show a breakdown of the scene and
textures. I am…
Ok, I redid the body textures (and the hair completely). I think it definitely looks better, but my real time renders lack a lot of the finer variation details you can see in Iray renders. Of course I understand that these are totally different types of renderers and results won't be the same, but I still feel like this…
Thanks kaburan, ill take a look at those scripts. I need to get working on a few different tree species to fill out my non-forest. Gonna take a look at my copy of Uncharted 1-2 to get an idea for how its done. I have a small update for tonight. Not much in the terms of added models, but a more 'unified' design. I have…
Theres not that much I do that is NOT related to Art/Games. I just keep sitting there alone in front of my screens in my room, at times feeling okay or great whenever I accomplish something CG ish but otherwise just feeling hollow. Sometimes I feel like I'm losing it and then I just literally run off somewhere, into the…
Skate... I remember that character. I used to fight with my cousins to determine who got to play as him on SoR2... It's a bit weird to see him aged that many years... Makes me feel like an old man. And, it's kind of weird to see a 35-year-old dude riding roller blades outside of a forest preserve or something. But, seeing…