Edit: Not sure if this should be in the UE section or here. >.>
Ive been trying to broaden my skill set a bit and not focus on one thing too hard lately so I dont grow irritated when I dont meet my expectations and stop trying to improve. So lately I thought Id try to make some sort of forest scene. I have UE4 but I still have almost no knowledge on how to use it.
So, what I'm trying to figure out:
1.How to make the foliage, that being the trees, grass, flowers and anything else. Ive made some good looking grass, but its not poly optimized at all.
2. Rocks, I have the Greg tools script. Havent fiddled with it too much. Id give the cred to the user here that made it but his name fails me atm.
3. Lighting etc. I was learning vray in max but since this will be done in UE4 its a whole new ballgame I assume.
4. Anything else Im not sure of that Id need for a UE4 scene since Im new to it. Also good ways to do a good placement so it looks natural.
Lot to cover Im sure, But gotta start someplace right? I did search for it quite a bit and the foliage creation area of the wiki seems to be MIA. So not sure on that. But any advice is welcome.
Replies
2. I'm sure the script works well. You may want to learn some sculpting if you have any specific large rocks, but if you're doing lots of small rocks that works.
3. Lighting is tricky no matter what, but if you understand placement from vray then you'll be okay. You have the same type of lights: point, spot, directional. For an outdoor scene you've got it pretty easy because you can probably get away with using one directional light--the sun!
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/index.html
4. Look into the foliage painting tool https://docs.unrealengine.com/latest/INT/Engine/Foliage/index.html
You may also want to look into speedtree!
http://docs.speedtree.com/doku.php?id=ue4_introduction
And this seems to work for me! http://wiki.polycount.com/wiki/Foliage
Good luck
I also highly recommend this tutorial: http://3dmotive.com/series/creating-foliage-for-udk.html
And of course there is the polycount wiki
Then in regards to optimization you primarly want to use 8-bit alpha with alpha blend - unless you are developing for mobile. Alpha blend kills performance.
Thanks for replying!
Ill check these links. Apparently the links I saw for it in my searches were outdated. That one works for me as well. Thanks for the advice.
Alright yeah that sounds like a good idea. I like to get a lot of reference for whatever Im making.
Ill check that tutorial out too if I can. Looks great. Just strapped atm.
This stuff is all new to me. I have little experience texturing. Im trying to learn it too so this can be another assist to it. Im about 3/4 of the way to understanding baking and Uv mapping. Now I just need to learn the types of maps etc.