I've been messing around with using Alphas to model a bit quicker for large scenes (instead of making a high poly and low poly model and baking), and while I tried to use my own for a while, I found some free ones online that are absolutely AMAZING. They have perfect gradients, they have perfect grey values, and so much…
Hello! I'm modeling a squirrel (quadruped)in Maya 2015 and have fully rigged it but didn't make a root control that the whole rig is moved with, so when I try to move the whole rig (by selecting all my controls) the squirrel's mesh goes crazy. I've tried just parenting everything(controls and rig) under a new control but…
Hello there! I'm trying to use 3ds Max to generate animated textures; I've already got the rendering set-up working fine, but there's a few snags I'm stuck on: * None of the frames tile; it's okay for what I'm using it for right now (a model texture) but kinda bad if I ever wanted to make a world / tiling texture * Phases!…
Hey polycount! I just made a dude, trying to get my realism game to the next level. I feel like I'm not quite there yet though. Any feedback or critique you guys could throw my way would be welcomed with open arms and internet cupcakes.
Hey There, My name is Allie Munro and I would like to tell you about a new tutorial that I have recently launched on my store @ http://multimediadevelopment.bigcartel.com/ . This tutorial guides you through modeling to Compositing a Photorealistic Beer Bottle in 3D Studio Max. Scene files are supplied along with textures…
@Svartberg : Cool, I personally think screenshots of a production is much more representative than portfolio pieces where the artist can have spent 6 months on a single candle-stick or whatever. And the amount of "cheating" you can do in personal pieces is alot higher, but I see where you're coming from ^^ I think it's…
To me the concept looks like its built up almost completely of square stones. In that case, just go modular. sure there are different sizes and shapes and even a couple entrances. There's 2 different ways to approach this, depending on how you much memory you want to save (which shouldn't be the case since it will be for…
What up dudes! looking for a world class 3d modler to help us out with some mechs. Looking for some one who knows how to: -Do both high and low poly meshes. -Lay out UV's and Bake. -Build with the understanding that it will be animated. I can handle the Texturing as long as I get good bakes. Level of epic we are shooting…
Great project @srinivasjlkm! A lot of solid iteration at techniques. About 80% there. Couldn't resist doing a quick paintover pass to get it closer to 90% without much work. 1. Your fog cards were quite sporadic creating some muddle lighting tones and colors. Once cleaned up and colors and lighting brought together the…
First of all, my last post disappeared when I tried to edit it so apologies if there's a double post. Since the
Chinese/Lunar New Year is coming, I thought that I’d like to create a piece
which depicts a very old and traditional story about how the Chinese Zodiac
came to be. For those unaware, this is what determines what…