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Multisub material, different ID for the face, second UV channel on the model, set the UV channel that your face texture uses to '2'. I can get you some screens if that's not clear.
Hey people! This is my first personal project where i try to texture and model following a photorealistic/realistic art style. In my opinion, 50% of the total look will be given by good lighting and composition, but for now i just need to know if i still have to adjust issues, or if i can feel proud of what i did and put…
33% USA game devs laid off over the past 2 years, 28% globally https://80.lv/articles/survey-says-that-33-of-us-video-game-industry-workers-were-laid-off-over-last-2-years
yes it has AO and Cavity from normalmap, you just need to select the baked normalmap and convert it to a ndo2 normalmap first. Just try it, hard to explain ndo2 to someone who hasn't used ndo1 or 2, since it is so different from CB.