Not sure what the Max Maya equivalents are but... "Poly Append" the first open border example ( result 1 face/poly ) "Fill Holes" the closed border example ( result 1 face/poly per hole ) Triangulate then Quadrangulate that face/poly This will get you at least halfway there ( divisions using border divisions )
Hello, untill nowI have used with total satisfaction flaming pear solidify B filter, to extend the texture border colors of a transparent image to the infinite till borders limits of the texture map, recently for dunno what reasons all borders start with black pixel surrounding the alpha shape of the texture and then…
It's hard to tell if yer Maya model has depth or is jes a shell... however,if a shell.The Border Edges of the hole can be used to preserve the shape of the Cut Out.mesh> smooth> option box> choose:preserve geometry borders. If the mesh hole is not a border but has extruded depth...Smooth by selected faces instead of by…
So, I heard that you don't have to worry about edge bleeding with the borders of UV space anymore when it comes to UDK, just between shell borders. I was getting bleeding on the edges of a model, and then just for kicks, i padded the edge 3 pixels from the UV border. No more bleeding. Strange? :/
Np. the tile plane has different uvs than the default plane. Tileplane has uv border flushed to the grid, whereas default plane has gap, hence the border.
Hi! Is there a way to select only the borders of the UV islands (w/o selecting the content inside)?? I'm trying to create squary UV islands. Is there another technique to achieve that yet? Thx!
At first sight this looks like he activated UV Borders in the uv editor, wish can sometimes have a very weird behavior. Have you tried to deactivate that for now ? I think it's toggle UV Border or UV Texture Border. You should be able to find it with the UV Editor marking menus or in the dropdown menus.