Hey guys! I'm building an environment based off a scene from one of my favorite books, First King of Shannara by Terry Brooks. Basically, the characters are searching for a powerful relic called the Black Elfstone in an ancient fortress called the Chew Magna, hidden in a mountainous region. (Currently I am focusing on the…
Hello! I am starting my first big project! I have done several smaller projects to get the prop workflow down. Now that I have a decent understanding, its time to make a project that I can chew on for awhile as I search for a job. I am making The Yawning Portal from dungeons & dragons. For those of you who don't know about…
Company- Trash Panda Game's Project Name- Project:1942 Genre- MMO/FPS Style- Low Poly Engine- Unity We are looking for the following: - 1x Level Designer Experience in Unity Placement Environments Landscape Pluses Lighting Interior Design Modular Buildings What we expect: - Age 18 or older. - A portfolio showcasing…
Hello! I am starting my first big project! I have done several smaller projects to get the prop workflow down. Now that I have a decent understanding, its time to make a project that I can chew on for awhile as I search for a job. I am making The Yawning Portal from dungeons & dragons. For those of you who don't know about…
We are looking for 1-2 prop artists. Work is full time for next month probably. Possibly more work in the future. Artist should be familiar with typical techniques such as high poly modelling, high poly -> low poly baking, texturing, trim sheets, etc. More info about the project can be found here :…
It's a 2 week personal challenge based off the Illfonic Art test, I will be posting daily updates. https://docs.google.com/file/d/0B6azwIVIBAArTnNEc0JadWdGYWM/edit# Goals: Aug 24th: Get a finished and polished block out in UDK Aug 26th: Finish the 2 buildings with the same structure Aug 30th: Finish texturing the major…
The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced…
Torn Banner Studios is looking for a talented, team oriented Multiplayer Level Designer to contribute to our recently released game Chivalry: Medieval Warfare. This is an on-site, full-time, paid position. We are located in Toronto, Canada. Come be a part of our exciting new studio as we continue to pursue our dreams.…
After i wasnt able to Finish Kula for technical reasons (crashes) i decided to go ahead and work on the environmental piece. I think i am going to focus more on evironments and focus towards that as a career goal instead of trying to do everything. Heres a stage i have been working on , i used a lot of reference from my…
Hi everyone. My name is Archie Garcia. I'd like to start posting my progress here on this personal piece I've been working on to add to my portfolio. It's a game environment in UE5 based off the concept art I have here attached. I'm somewhere in the early-mid stages of this project. I have shots here of both the interior…