Hello everyone. It's been a long time here since my last post. I've finally found time to sculpt a new character during my free time. This character is completely done in zbrush with dynamesh. I'll be texturing and lighting him soon. I'll post more screenshots as and when I progress.c&c welcome.
Hello there! I am pretty new to modeling and I could definately use your advice. If anyone is interested, please feel free to critique my work as hard as possible. I understand that some of the anatomy/wireframe may be a little off and I would like to improve upon this before I begin to unwrap/sculpt it. Thanks!
I think I feel more confident with sculpting as I used ZBrush for a couple of years now when I've just started learning Substance Designer. I will experiment in Substance in free time but I want to get the results as fast as possible so I'll go with ZBrush first. Thank you :) !
ok step by step 1. import your lowpoly 2. sculpt details 3. export both 4. bake your textures (ao, normalmap) in xnormla or max 5. apply your maps in max mudbox istn the best tool for baking lowres stuff... xnormal is a free tool for texture baking...
~ Would be totally epic if everyone were tagged in that photo. Had a great drunk discussion about the differences between GA and PC, and Teck had an epiphany and realised that the true difference is the amount of ballsack and penis that is sculpted. But what the fuck was this about? Cody & Empty! You guys got the GA logo…
Begun sculpting the head. Using portrait photos (Alina and Tout Passe V) taken by Alexander Kuzmin for reference. I like the model's strong and other worldly features. Please feel free to help me correct my proportions and geometric forms before I get too far ahead. Thanks.
Haven't updated in 3 weeks I received some feedback and went back to ZBrush to redo some of the sculpting of the face. Left one is before right one is after. I also worked a bit more on the hair and the beard. And his armor textures are all done. Feel free to leave any feedback!
@Darkleopard Thanks :D Your right, the stone seems bit too clean for my likings :D I'll definitely be changing the textures to match the concept more. Ground moss definitely needs alot more work, I really want that darker green into lime green like in the concept, need to fiddle around with the vertex painting a bit more.…
So it's been ages since I posted. I have been working on this in my spare time, but have been pretty busy at work. Hopefully I will at least get the exterior finished by the deadline. I have spent the last month refining models and UVing like crazy. I also spent some time on some substance Design and CE3 Tutorials. And…
Along with what other people have said, I'm a little put off by the watermarks on your texture maps. It assumes that a.) someone could make them useful without your models, and b.) they're good enough to be stolen. People put really good work up all over this site, their portfolio sites, and many others. I don't think…