fhurtubise first of all. thanks for you feedback. really appreciate it. The main problem with many weapon artists that I see on an artstation for example is that they dont define their materials well. the thing is that weapon is not made with 1 material like 1 kind of metal 1 kind of wood and 1 kind of plastic. Especially…
Well, tricount (polycount) for engines varies widely and is changing all the time. It used to be that a low poly character was 500-1200 tris, so a weapon would be maybe 200-250 (quite a bit less than a character). But now mobile devices are close to that. And a low poly character is probably around 2500 with a normal map.…
It's great work, but there's one thing sticking out at me I just can't ignore. That being, the position of his cross thing. His body looks like he's using it as a weapon, as if he could club some serious damage into that thing. But he's holding it stiff and upright like he's on a parade or holding a protest sign. And so I…
i've even heard that there may be nuclear weapons used in the form of bunker busters. http://news.bbc.co.uk/1/hi/world/middle_east/4894766.stm YOU ARE NOT ALLOWED TO HAVE NUCLEAR WEAPONS SO WE ARE GOING TO ATTACK YOU WITH NUCLEAR WEAPONS > : ( really, the iranian government is batshit insane. so is pretty much every other…
Hey guys, How do I kill a fire from a safe distance with 5 shots? (and yes, i do mean in UDK! lol) (This question has been broken up into two parts) Part 1: Basically I have created my own 'weapon' (in this case, a fire extinguisher) to use in UDK. Using my 'weapon' I want to kill the fire via a DynamicTriggerVolume. In…
Well. I thought I need to start get busy. Currently I am both learning and working on a project and waiting approval to work on a second one. So to start off, I have this concept of a Juggernaut weapon As your can see. My concept skills aren't that good even though I believe I have the idea almost grasped. The weapon is…
Hello Everyone, My name is Ron. I just want to take a moment to introduce myself. Over the next few months I hope to work with a few people here to create new player models and weapons for a Q3A mod that will be very similar to Urban Terror. The first mod I started coding has the same game physics as Urban Terror, but will…
So I've been practicing handpainting textures to low poly weapons. Now that I've finished the texture and model to a point that I'd like to see it in Torchlight 2, I've gotten in massive problems. I use 3ds max to modelling. The problem is that when I try to export it to Blender for sizing, 3ds max says "Object x has…
I feel like the weakest part is the design. I understand you worked from reference, but much of this weapon just doesn't make sense. There is something like a picatinny rail on top, but its flat, so you couldn't actually mount anything to it. The front and rear sights aren't really sights at all... Looking at the side…
Hi Barrartist, you've got some interesting content but a lot of work to do. I'll list a few pointers for you. What is your ideal role? A Weapons artist? Look at other similar artists who produce weapons and compare the quality of their work with yours. There's loads of artists out there and you'll need to get the quality…