https://www.artstation.com/artwork/zOwOzZ Hi everyone, after
many questions about my latest project, I decided to team up with The Rookies
to write an article detailing my thought process, techniques and tools used to
achieve high quality props for next-gen games. When I was a student, I always felt
frustrated when reading…
the param node I found and the one shown in the top window look different, im using the latest version of Ue4. also i can't find Tesselationmultiplier anywhere. thank you.
http://www.n-sided.com/3D/galerie_video.php?support=quidam Anyone heard of this before? I'm surprised I never even heard of it until now... At first I thought it was something like spore creature creator, but you can actually do a lot more such as sculpting on the mesh and making it low poly. I know it cannot replace the…
Please contact me if you are a highly experienced 3D artist that is able to make high quality sci fi themed single player (small) spaceships for racing in space. Looking to hire someone asap, please attach examples of past work when messaging and discord username if possible! Thank you.
I was doing some research and extracted the Team Fortress 2 character texture maps and discovered that they are all 2048 x 1024 (for the most part). I was blown away because I've generally only seen square texture maps. So now I want to see how this process works. I've laid about my UV's to take up the top half of the UV…
I just take a look of this video in Blender. It's just so fast to get a nice result! How can i do this as a Maya user (Include built-in Maya, Plugin, Techniques, tutorials etc...) and i'm 3d Modeler not a Rigging Artist . Thanks for your Advice :) https://www.youtube.com/watch?v=NsUt2f-KaK0
- After two months of intensive work and sharing, Reallusion and Polycount announce that the iClone 2016 3D Character Design Contest has finally come to an end with dozens of incredible character entries that have helped rewrite the 3D character design rules. 3D character design has proven to be one of the most challenging…
Hello, I am pretty new to maya and I am trying to figure out a quick way of capping the back of an extruded inset plane without manually aligning edge loops. By that I mean I know you can do fill hole with the edges at the back but you would have to multicut and merge the aligned edges. Another idea is bridging the back…
This is another avatar I created completely from scratch. I am a 3D avatar creator with strong experience in Blender and Unity. I specialize in VRChat and VTuber avatars. I can create full avatars from scratch edit existing models improve topology fix rigging and enhance textures. I also work on outfit creation facial…
I'm using Maya and UE4. I need to swap out lots of different clothing items on a single character. I'm not sure the best way to tackle this problem in a way that I can have a huge variety of items without fighting the rig too much. All the tutorials I've found about this suggest using the character mesh and tweaking it…