Hello! I'm trying to make a game environment run better (mostly not my stuff) and I'm trying to bake a bunch of quite similar bush models to far simpler models. Basically, the artist who made them made 4 quite high poly spheres, applied noise and gave each one a different tiling leaf texture (with all different…
Hey guys ! I made some test to bake a HR hard surface mesh on a low res. I tried 3ds max, Xnormal and Handplane. Here's the result : I want your expertise to help me in the right choice and the best way to do that kind of baking. Thanks !
Hello I was curious about what the best pipeline for baking normals. I think it gets confusing with all the different ways they read the +Y or - Y What do these softwares bake/read UDK Max Maya CryEngine CrazyBump
Hi all, I am looking to create caustics off a chrome material, which are received on a basic plane underneath. I then wish to bake the caustics out as a 4k texture to use as an alpha at a later point. The effect I desire can be easily achieved in substance painter in Iray having caustics enabled with a chrome material…
Hello Polycounters I'm having a problem were I get get baking issues in between the fingers of a glove I'm making. Here is my normal without the cage. I tried adding blockers, but that didn't fix it either. On top of that I'm having a issue were my bake looks better without a cage Here is my normal with a cage Here is my…
I decided to learn Baking "wether I like it or not" So I started on this Audi Wheel about 2 days ago , "time spent = 7-10 hours" I'm pretty satisfied with the result , and I finally realized that it's impossible to get HD details baked into a NM "you can aswell prove me wrong :3 " So gimme crits , alot of them , yess spam…
Have been fine with this in tutorials but struggling with my own scene with imported meshes. At it's most basic, I want to bake this orange static light so that when I delete the light it's still there baked into the wall texture. - Have set the resolution to the room as 256 - UV2 is selected as LM and have created a…
Hello there ! I use 3ds Max and I'm currently learning how to use Zbrush. So I have this rock I modeled in Zbrush and have exported a normal and displacement map of it from there too. Now I'm trying to bake this rock in Max and while the UV seams are not too detectable on the maps, when I bake a Vray material on it, I get…
Hey all, In 3ds max trying to do light bake but making unique UV for all instanced objects to fit in 0 1 UV space is a bit lengthy workflow. Game engines do this process automatic with cloned objects. I know Flatiron is the goto plugin when it comes to bake in 3d applications though need to find a workaround. Any ideas?
Hello, I am making a city scene in Unity and so far I have some trees next to a sidewalk. The shadows from the trees bakes flawlessly onto the sidewalk, yet they wont bake on to the road. Both models are static objects with the cast and receive shadows options checked. Any clue?