Hello Polycounters
I'm having a problem were I get get baking issues in between the fingers of a glove I'm making.
Here is my normal without the cage.
I tried adding blockers, but that didn't fix it either.
On top of that I'm having a issue were my bake looks better without a cage
Here is my normal with a cage
Here is my high poly and my low poly mesh.
I'm not sure what it is I'm doing wrong. Please help.
Replies
What does the cage look like?
Honestly, since this is a baseball mitt and the fingers don't move independently, how you've modeled it doesn't make a whole lot of sense. I would fill the gaps in between the fingers in the highpoly and then merge the fingers in the lowpoly so there is no room between them, that should fix your errors entirely. Also the stitching between fingers in the high really doesn't work with how you've modeled the low.
As for the stitching I was following this reference
I going to take your advice and merge the gaps together in the lowpoly. The reason they were so far apart is because when I was sculpting it zBrush the inbetweens keep mergeing together in my early stages in modeling and I did not want to increase my dynamesh % so early.