Hello, I am making a city scene in Unity and so far I have some trees next to a sidewalk.
The shadows from the trees bakes flawlessly onto the sidewalk, yet they wont bake on to the road.
Both models are static objects with the cast and receive shadows options checked.
Any clue?
Replies
after baking the scene I keep getting these artifacts on only several of the road pieces. Everything is tiled... any help?
Assuming you didnt made your UVset for lightmaps yourself and use the unity automatic tool : road can cast shadow on it self or it can be a lightmap leak from another uv island that bleed on that non-properly sewed uv island !
Cant be 100% sure, but I definetly see a UV problem on your second uvset.