Introduction:Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…
Hi. I was hoping someone could help me figure this one out. In UE4, I am making a Ludo game (basically a board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die). I have got all 16 tokens in Index ALL TOKENS as can been seen in the picture,…
Hmm. * It's interesting that you point out that fixed angles allow you to absorb the relevant info. I think one of the atmospheric qualities of the fixed angles is that you get to restrict the player's information, indeed, sometimes withholding or restricting relevant information to build tension and mood. It kinda asks…
Hello Seaseme, Thank you very much, I have been thinking of replacing the rock textures as they just do not look right with the scale of the textures on other objects. In the collapsed cave area there is no actual tunnel leading out. Should I model a tunnel there or do you think it just needs more debris to fill it in?…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
Hello there, Mountainwheel Games is an indie video game company that is dedicated to developing the most innovative and ground breaking games on the market. It is through the help of talented developers from all over the globe that we are able to bring such a high standard of game playability. We here at Mountainwheel…
Hi guys, I present you the demo i was working on during my school year at Gamagora (french 1 year school for video game) for the last 3 months. Download link - 700mb - http://www.shadowdiver-game.com/demo/ShadowDiver.zip So here it is, our project was presented yerterday to some profesionnals, teachers and random people…
Greetings! We are Mojo Game Studios, an indie company based in Ellicott City, MD with globally distributed team members. We primarily use Slack, email, and Skype as our methods of communication. We are currently working towards launching a Kickstater campaign late this spring or in early summer, and are looking for both…
Hello. me and a friend have just started fleshing out the idea. We're currently looking for a competent modeler that can do gritty, futuristic corridors, turrets, and other space based items. The work will be unpaid. Unless, we get to the point where we have something presentable for kickstarter and a competent team of…
Hello, I am a representative of SymmetryGames. Currently, we are looking for a skilled concept artist, to create concepts for our Kickstarter Teaser trailer. This teaser trailer will be used to obtain the funding for the game project, and to pay the concept artist for the concepts. We are looking to pay around 50-100…