Im not in the US but the games industry is in a rough place right now globally so stability isnt exactly assured if you want to get into games.Your arch viz, product rendering and interactive media look good but your characters are really lacking, its also a super competitive field of 3d work.I see you show wireframes…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
Hello! I am quite new to the 3D world and I have recently picked up ZBrush for use with 3DS Max on a university project and I am amazed at what it can do. I really want to get into character design and was just wondering what the current workflow is when designing and creating a character from concept to final product. The…
I have a problem that's driving me insane. Background: * I'm learning 3dsm and modelled a bus in 3dsm 18. I'm doing a low-res texture (128px png 32 bit depth) * 3Dsm's viewport shows a filtered version of the texture. It looks like this. Left side is 3Dsm viewport, Right side is photoshop. My unsuccessful attempts to try…
Thanks. I'll keep that in mind and will focus on making others optimal for their purpose from the start. I think since my portfolio is already of few assets, I'll keep them as is for now and replace them with newer ones when i get the time.
Centaur Digital develops content to entertain an ever expanding market of Game Art and Virtual Reality to a new level. Studio offers a wide range of services including 3d/2d game art outsource (console/pc/mobile/social), interactive media and game development. We also create Digital Humans and Digital Avatars to serve the…
I can't drive the joints with the SDKs alone, because then the FK controls don't follow the joints. I could put a parent constraint on the FK controls, but keyframing an attribute with a controller on it ruins the values down the chain. (I think?) Right now the experiment is one group of controllers with the SDK on them,…
Good afternoon, Looking at all the new screenshots coming out for upcoming games (Rise of the Tomb Raider, Uncharted 4 etc) I find the line is getting blurred as to being able to detect enviro assets uniquely baked or modelled with tiling textures. Is everything getting baked now? Before it was props and "hero" assets but…
Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…
Your object from MOI is a NURBS solid object that gets converted to polygons at export. You may have to fiddle with the settings to get a cleaner conversion. No, the n-gons are fine. It's the misaligned/unwelded verts/edges that are the export error. If you're just exporting for rendering then polysoup geo or any geo is…