lately ive been getting a dull ache deep in the center of my right forearm, and both of my hands tingle like pins and needles, but mostly my right not sure what to do about it, I've used the computer for 6-7 years now and this is the first time ive had my hands tingle every now and then the tendon in my thumb would feel…
Aaaaand here it is! A shady anti-cat dog bar inspired by my good friend Jeff Colin's environment design submission! My goal was to illustrate a place where humanoid dogs meet to have a good time, sharing croquettes, whisky and their hate for cats. They'd sometimes even use this shady secretive place to plan their next…
Why did the situation escalate so quickly, in under 5 minutes? Were the zombies trying to get back to work and this was their lunch break? How come half of the people are getting killed by single driver vehicles in mass, especially law enforcements? Do they have magnets? What are people running from in the first place, in…
Not sure how many of you Aussies are followers of the sport, but just soooo stoked that we won, being a diehard supporter and all that. For those of you who don't know what sport it is, I suggest you don't worry, or look up "Australian Rules Football " in wikipedia. I'm just so excited, it was a bigger excitement to be…
I'm new to the 3d modelling scene and only have minimal knowledge. Anyway, I have put together this Bushmaster ACR with hopes of one day getting it into a game engine. Any critiques are welcomed. http://imgur.com/a/zadJ2 Regarding the low poly model, is it bad to have long, skinny triangles? As you can see there is not…
the "highlights" are really a side-effect of how SSAO works. Yes one could take care of it and remove it, but as mentioned, it does add more contrast to the shading... A prequel/similar effect to SSAO is this paper: http://graphics.uni-konstanz.de/publikationen/2006/unsharp_masking/webseite/ which also illustrates how the…
I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
I'm a 3D Artist and I want to implement terrain blending in my scene. I'm working on version 2019.4.12f1. The thing is that I can't find anywhere online this kind of tool or rather I can't find anywhere how can I make it from scratch. Does anyone know of a way that I can implement the terrain to blend with my meshes? I…
Your car models are looking fantastic. Geometry for the props could be optimized a little more, but overall quite solid. I must respectfully disagree with EggE about your drawings. I think you SHOULD have them in there because it displays your ability to capture form in more than 1 medium. Yes they're good, no they're not…