I'm working on a project for a game asset and I'm baking the maps in Marmoset. But this part right here keeps coming up with this error. I tried to paint skew adjustments but It doesn't look right, so there must be something else I can do. Maybe it's because the low poly model doesn't have enough detail? But if that's the…
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Possibly. Honestly I have no idea, I've mashed this code together by doing a lot of googling and checking the mxs reference. It all seems to work but I bet it could be better. especially when working in sub object mode.
What is the bit of code in the custom node doing? I don't quiet understand. How is it bending the U and V into a radial? Can you break down what each part of the equation is for? I'm mostly curious as to what the atan2 is.
Yeah I've seen the question come up several times aswell haha, my friend Drew is cleaning up the code and adding some really cool features. I'll put it up here when he's done :)
bitbucket has a wiki though I dont use it much other than throwing code into repo. Looks pretty basic and you can set it to private/invite others though theres no wyswig mode i believe
There idea of a two year course sounds like it could be very useful for people who already know come game art/coding/sound engineering, and want to broaden their knowledge so that they are a good team player in an entry postion.
Unless I misunderstood, couldn't you just use the Custom Node and put in "refraction" instead of making out the entire code manually? Same cost last I checked around.